First off, Because I'm so generous, you can listen to the 30 Minutes... Or Less! theme song by clicking the play button above!
Next, I'd like to show RocketHub's witty Disclaimer to potential donators, because I want you guys to know what's up!
- RocketHub is not an investment or charity. It is an exchange: funds from fans for rewards from me.
- It's an All & More funding mechanism: if I don't reach my financial goal I get to keep what I raise. But if I do reach my goal, I get access to exciting opportunities.
Grab Your Deliveries and Go!
30 Minutes... Or Less! is the Indiana Jones of delivery driver games. Jump in the hot seat as a fearless delivery driver who does whatever it takes to reach the customers before it's too late! Roll, flip, and jump your vehicle around obstacles of all shapes and sizes as you race to each of your deliveries across the map, all in 3D. As you progress, you will earn tips, achievements and unique items; use your tip money to purchase new vehicles and upgrades, earn achievements to earn real-life prizes, and show off your unique items to your friends! Play with up to 3 others in multiplayer, and showcase your skills by moving up in rank on the Most Valuable Drivers list.
30 Minutes... And More.
Our game wasn't just one of corporate marketing and sponsorship (although that was the original idea) but soon started to develop into a vessel for local businesses. Why not use 30 Minutes... Or Less! in conjunction with community businesses who wanted to advertise a little differently? Originally, 30 Minutes... was intended with the idea of branding a large name, like Dominoes or Pizza Hut, right into the game, eliminating pesky adds and pop-ups, and introduce "Rewardvertising," where players were rewarded with coupons and deals to the sponsor's business. (Which I still think is a great idea!) But why not do this with local businesses? Why not go the extra step and figure out a way that we can integrate local deals for players of the game without directly advertising? Why not be the Groupon of gaming? AdaptivElite, LC is taking 30 Minutes... in a new direction, promoting local business. (even though national will pay more money). Instead of just shoving a coke add down their throats, we figured, let the player earn a reward for scoring a high score, or finding a secret in the game that gets them a tangible good or something useful towards tangible goods, like a coupon for a local sub shop or pizza house.

Put 'Er in Gear and Drive!
Working on 30 Minutes... Or Less! has been exciting, and we are thrilled to see it come to fruition! The game itself was expected to be our gateway into the industry, hoping to make enough with it to fund our next title. Following its release, AdaptivElite would continue with development of several other game designs we have prepared. We plan to use each little victory towards our final project, Warspace. (But that's for a different time and place.) Obviously, like so many others, we are striving to turn our game into something profitable, and eventually have the company become self-sustaining. Until then, we are having fun, seeing how the crowd-funding scene treats us, and making something cool in the process!
The Check is In the Mail
The money we are raising through RocketHub is going towards purchasing Unity Pro and the required licenses we need to publish our game for the iOS and Android platforms with said software. We are developing in the free Unity engine, which allows us to release builds for PC which you can play right now and give us valuable feedback for the final game! With all of your generous donations, we can purchase Unity Pro with iOS and Android licenses and take our next step into indie freedom!
Our Tip Jar
Any additional funds we raise will ultimately go towards the developers that have helped create the game, to reward them for their hard work and long hours they put into helping create this masterpiece. :) I, personally, am using anything raised here as incentive for talent, as I hope that the sales from 30 Minutes... ends up paying me! But I'm a man of my word; I would hate to see the people that have helped me along the way not get compensated because the game didn't sell well. (On a side note, I pertinently feel that Extra Credits Indie Fund is a terrific way to help out the indie community, and I would more than readily donate a few extra bucks to the gentleman raising awareness for the indie gamedev community. Keep up the good fight, guys!)

A Labor Of Love
But most importantly, there is no amount of appreciation we can show to you, the people, the fans, that could ever explain our thanks for your donations. We couldn't do this without you, and as such, we have a great list of personalized rewards that await! Let's take a look, shall we?
(A Small edit... Apparently, some text got cut out of the $500 donation area... This is what it was supposed to read.)
We'll bring the shop to you! Wow! I mean, $500 bucks? If you donate that much to us, We will be forever in your gratitude, and will do something downright crazy! Let's start out with your personal flare in the game. Yup, we will let you name something in the game, and put your personal touch on an object in the game. This can include your picture, a creative design, heck, want us to model your house? Maybe you want us to include a model of you? It is all within reason, of course. We will make part of the game a reflection of YOU. And of course, you get all that other stuff from above. And also something super secret and awesome which I can't name, because that would ruin the surprise. (It has nothing to do with composing you a personal piece of music. And possibly free copies of our next 3 releases. I swear.)